TOURNAMENT RULES
The Big V 2023 will use the rules as outlined in Blood Bowl Second Season Edition - The Official Rules
BLOOD BOWL ERRATA & DESIGNER'S COMMENTARY
The Big V 2023 will use the most up-to-date rules as contained within the FAQ and Errata document: DESIGNER’S COMMENTARY MAY 2023.
This can be downloaded from the Warhammer Community website at https://www.warhammer-community.com/faqs/#blood-bowl
RESURRECTION
This will be a resurrection tournament. After each round, teams will reset to their original roster. No injuries will carry over, and no additional SPP’s will be recorded.
Any new zombies or rotters added during a game will be removed from the roster at the end of the game, and won’t carry over to the next match.
SWISS MATCHUP
The tournament will use the Swiss method to pair up coaches.
Round 1 will be randomised, but from round 2 onwards, coaches will be matched up against other coaches with a similar record. So 1st place will play 2nd place, 3rd place will play 4th place, and so on. This ensures that all coaches get to play against coaches who are performing similarly on the day.
THE GAMES
1: All matches will last no longer than 2hrs and 15mins.
2: Matches are expected to have entered the second half with one hour remaining.
3: All matches will finish at the allocated time, and this will be rigidly enforced. Coaches will not be allowed to finish their turn and there will be no provision to ensure coaches finish on the same amount of turns.
4: Specific turn times will not be enforced, but coaches should aim for no more than 4 minutes per turn. It is the responsibility of both coaches to ensure their match is running to time. If you think your opponent is playing slow then you should ask for a chess clock for the remainder of the match.
SCORING
WIN: 5pts
DRAW: 2pts
LOSS: 0pts
Ensure you record all casualties for and against, and all touchdowns scored for and against. Casualties include those caused by fouls and the crowd, but NOT self-inflicted casualties, such as Animal Savagery, Always Hungry, failed dodges, failed landings and failed rushes. A casualty that has been overturned by an Apothecary or Regeneration still counts as a Casualty for scoring purposes.
TIE-BREAKERS
At the end of the tournament, the following tie-breakers will be used in the event of a points tie:
1: Strength of Schedule
2: Touchdown difference (TD For minus TD Against)
3: Casualties difference (CAS For minus CAS Against)
PRAYERS TO NUFFLE TABLE
A result of Cheering Fans on the Kick-Off Event Table will use the amended Prayers to Nuffle Table as per page 103 of The Official Rules.
DEDICATED FANS
As per page 101 of The Official Rules, all teams at The Big V 2023 will start with a Dedicate Fans characteristic of 0. A coach can improve this up to a maximum of 6 at a cost of 10,000 gp per improvement
PAINTED TEAMS
All teams MUST be painted to a minimum of three colours. Any team that doesn’t meet this standard will gift their opponents a roll on the Prayers to Nuffle table before every round. If you’re not sure if your team satisfies this criterion, please contact the TO in advance of submitting your roster.
POSITIONALS, STARS AND ADDITIONAL SKILLS
Coaches must make every effort to ensure their models are presentative of the positions or Star Players that they represent. Positionals should be clearly defined, as should additional skills.
All players should be numbered. However, numbers alone should not be used to identify positions or additional skills. Please be sensible, and respectful of your opponent. If your star blitzer has four additional skills, you need to ensure he is clearly identified as different to the other three blitzers in your team who may not have any additional skills.
Loom bands are a popular choice for identifying additional skills. Some of the more common additional skills that coaches like to be identified as standard are Block (Blue), Guard (Green), Dodge (Yellow) and Tackle (varies). Coaches often also identify Mighty Blow, Frenzy (both red) and Diving Tackle.
Note, whilst not mandatory any coach can ask their opponent to clearly identify certain positionals, stars or additional skills by using loom bands. Any coach that refuses to do so will gift their opponent a roll on the Prayers to Nuffle table.